


The Work Area for the Forester structure extends 17-18 tiles above, 20 tiles right, 21 tiles below, and 20 tiles left of the Forester structure. The minimum path count can be seen using the image below ( Forester Work Area).

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The Work Area for the Forester structure ( on completely flat ground with zero obstructions) is a 39x41 square plus 23 tiles with the Forester structure occupying the center 4 tiles and paths occupying a minimum of 21 tiles (see the image below) leading to a total of 1,597 tiles. While it takes very long before the first harvest can take place, the following ones are much quicker. Once grown, some plants produce resources that may be gathered at regular intervals without destroying the plant itself. Note that Pine and Chestnut tree have the same production rate. Timberborn is a survival city builder set in a world where Beavers reign supreme, long after mankind has disappeared from the world.
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The average resources per day you get for each type of tree (along with how long it takes to grow) is presented below. If you want to get Timberborn Gears, youre in the right placeThis guide will tell you how to get Gears and what you use them for in Mechanistrys Beaver-themed survival city builder. Does somebody can help me with this The author of this topic has marked a post as the answer to their question. Including an average of just over 1 tile's worth of walking between plants, the number of plants that can be planted per hour by a forester is approximately: Moshi 11:40am Pine Resin Question How do I get pine resin actually It isnt with the gatherer flag, so i dont know how it actually works. The same applies for Pine, Chestnut tree and Maple if they are planted for their Pine Resin, Chestnut and Maple Syrup yield instead of wood. Once Blueberry Bush or Dandelion Bush have been planted, the forester will never need to act on those bushes again unless they die from lack of moisture. Once Trees are fully grown, they can be cut down by a beaver working at a Lumberjack Flag and the forester will replant them automatically. Foresters will only act on tiles that have moisture.
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Exhausted beavers now receive a status over their heads while sleeping.ĭownload free Timberborn patch on PC (Steam).Once you have designated growing zones using the "Plant trees and bushes" menu (4th icon from the left), forester beavers will start planting the nearest plant (or the nearest plant you have prioritized on the Forester building).If the forester has been unlocked and built, pine trees may. At (12) days to maturity they are the second fast growing tree and also produce the second most logs of all trees at (2) logs. Pine trees are natural structures that spawn naturally on most maps. Fixed Lumberjack’s status sometimes not deactivating when it should. For other trees, see Birch, Maple, and Chestnut Tree.Fixed Large Windmill not rotating correctly.Fixed an exploit where placing a Levee in front of a Water Wheel increased its efficiency.Gears This building first needs to be purchased for 100 science points and connected to a power source. Foresters and Farmhouses now receive a “Nothing to do in range” status when there is no field in their range. In the wood workshop, by adding resin extracted from pine trees, you will get treated planks, which can then be used to build certain structures and to extract scrap metal from the mine.Made further tweaks to Water Wheels’ behaviour.Reduced the number of Gears required to finish Wood Workshop (50 -> 40), Efficient Mine (600 -> 450), and Mud Bath (50 -> 40).It consumes less HP (300 -> 200), and produces Science Points twice as fast as before. Observatory is now cheaper to build (100 -> 80 Planks, 50 -> 30 Gears, 10 Pine resin). Efficient Mine now has an additional Scrap metal recipe: 1 Gear, 1 Treated plank, 1 Explosives produce 6 Scrap metal.Efficient Mine now produces 3 Scrap metal instead of 2.Mine now produces 2 Scrap metal instead of 1.

Timberborn Patch Notes – DecemBalance changes Timberborn Patch Notes – December 10, 2021.
